#pragma once
#include "D3DHelper.h"
class D3D11{
public:
	~D3D11(void);
	static D3D11* Get();

	void Init(HWND hWnd);
	void Clean();
private:
	D3D11(void){}

	IDXGISwapChain				*m_swapchain;
	ID3D11Device				*m_device;
	ID3D11DeviceContext			*m_devcon;
	ID3D11RenderTargetView		*m_backbuffer;
};